The Catalogue

Our Games

Each title begins with a historical question. The game is our attempt to answer it through play. From intimate two-player encounters to full-table simulations, the Cold Alchemy catalogue spans format, era, and scale — unified by a commitment to fidelity and elegance.

Tabletop & Simulation
Available

The Long Thaw

A Cold War Negotiation Simulation · 2–6 Players

Across five tense rounds representing five decades of superpower rivalry, players assume the roles of heads of state, intelligence directors, and back-channel envoys navigating the ideological freeze of the Cold War. The goal is not victory in the conventional sense — it is survival, and the slow, grinding accumulation of influence.

Mechanics include asymmetric information, hidden allegiance cards, and a tension track that governs the probability of escalation into open conflict. No two games play alike. Every negotiation carries the weight of history.

Players2 – 6
Duration90 – 180 min
FormatCard & Tile
CategoryNegotiation / Historical Sim
Enquire Design Notes
In Dev

Crucible

Asymmetric Strategy · 2 Players

Order holds the board. Flux holds the initiative. In this two-player confrontation, one side commands the rigid hierarchy of an established empire — powerful, structured, and expensive to maintain. The other wields the volatile energy of a movement at the edge of transformation: faster, cheaper, and capable of rewriting its own rules mid-game.

Currently in late playtesting. Crucible is scheduled for a limited print run in late 2025, with an educational edition to follow for classroom and workshop use.

Players2
Duration45 – 75 min
FormatCard-driven Strategy
StatusLate Playtest
Follow Development
Coming Soon

Cartographer's Burden

Cooperative Exploration · 2–4 Players

In the age of colonial cartography, maps were not merely documents — they were arguments. Cartographer's Burden puts players in the role of surveyors commissioned by competing powers, tasked with mapping a contested territory while navigating the competing claims of indigenous communities, rival expeditions, and their own patrons' ambitions.

A cooperative game with an asymmetric narrative engine. Designed for classroom and workshop deployment alongside a broader historical curriculum on the politics of representation.

Players2 – 4
Duration60 – 90 min
FormatCooperative / Tile-laying
StatusEarly Development
Register Interest